![]() Second, worker placement designs provide more than one “worker” per player each turn. Whatever they are and however they look, these components serve both practical and aesthetic purposes that are central to identifying worker placement games. More often, newer designs have anthropomorphic pawns, usually called “meeples.” A sub-category even utilizes dice as workers. The three-dimensional objects can be simple, like tokens or cubes. Perhaps the biggest feature of this genre is the presence of physical pieces representing “workers.” They are not just intangible actions or make-believe roles, but actual, tactile game bits placed on the board. In some respects, it operates similar to action point allowance and/or role selection, but there are a few technical distinctions. Players receive one-time direct benefits specifically associated with the space or action they claim, either immediately or upon retrieving their piece. Worker Placement: How Does it Work?īroadly defined, the worker placement mechanic involves choosing actions by physically claiming space (placement) with a game piece or token (“worker”). If you’re one of the multitude who thinks they can manage people smarter, faster, and more productively, then our next game mechanic analysis gives you the chance to prove it. Meanwhile, the one who gives the orders garners all the attention. Problem is most of us are the grunts, performing the day-to-day routines that keep the world running. ![]() ![]() A lot of people dream about being their own boss. ![]()
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